- Open Lab
- Submission and Marking
1. Open Lab
This is the second "Open Lab" of the semester. In case you are stuck for ideas, here are possible things that you could do (pick one only):
Create three textures that might be useful if you were designing a game in Unity. The size of these textures should be a power of 2. These resources might be useful for creating textures and importing them into Unity:
Create a digital anachronism. This will
involve placing a portion of an image relevant to current times into some picture or painting from the past. Here are some links:
- Create a double Exposure Effect like artist
Davies Babies (David Iwane).
This video might be helpful: https://www.youtube.com/watch?v=Mbf-QXCCXgM
- Emulate a picture based poster or advertisement that involves the blending of two or more different images.
- Create a Cinemagraph: https://vimeo.com/184472656. What the heck is a cinemagraph?: Cinemagraphs
“aren’t your ordinary GIFs. The cinemagraph is a medium pioneered (and named) by husband and wife team Jamie Beck and Kevin Burg in which individual instants of motion are isolated against a static image. This dichotomy creates moments that are quiet and contemplative, elevating the humble GIF into something much more refined.” (from http://time.com/3388024/when-photos-come-to-life-the-art-of-the-cinemagraph/) For inspiration:
The above are just suggestions. If you feel inspired to do something in Photoshop, then let me know what you would like to explore. This lab is about giving YOU the chance to learn what interests you.
2. Submission and Marking
An entry in your Adobe Spark Page learning journal. This page will contain weekly entries for each of the CS205 labs. The deadline is the start time of your following week's lab.
Your learning journal for this week should contain:
- A heading for Lab 4 and a brief description of what tool was used and what you did (ie. for this lab, it might be something like Lab 4: Photoshop and ...... fill in the dots with your exercise)
- Multiple images: an image screen capturning your work environment, any supporting images than you used, and your final product
- A learning journal entry which might contain any or all of the following: a description of what you've learned, challenges faced, any youtube videos or tutorials that you found useful, any credits for content that you got from "open source", and anything that you might want to remember about what you've done for the future
Don't forget to detail what you've learned in your journal!!!
2.2 Mark Distribution
- Lab 1 through 11 will be marked based on:
- learning journal in Adobe Spark (3 marks)
- this mark will be based on the description of what has been learned, any problems encountered, and solutions found
- if nothing (or barely anything) is indicated, then the mark will be zero or one
- if there is a good documention on learning, then the mark will be two or three
- exercise submission (5 marks)
- 3 marks will be given for following the exercise precisely
- to get 4 or 5 marks, the submission will have to use innovation and substitutions of bits and pieces (outside of the box of what was taught). If you get a 5, that means that you have WOW'ed me
- The punctual attendance mark works differently from other labs (it is a subtraction system if you do not attend the labs):
- 1 late/non-attendance is forgiven
- 2 lates/non-attendances will result in a 10% loss of your total lab grade
- 3 lates/non-attendances will result in a 25% loss of your total lab grade
- 4 lates/non-attendances will result in a 40% loss of your total lab grade
- 5 lates/non-attendances will result in a mark of zero for the lab