Introduction to the UDML
Adobe Software Available in the UDML
FileZilla for Uploading Webpages
Adobe Spark and Learning Journal
- Using the iMacs
1. Using the iMacs
Probably the most
important highlight of this lab!
1.1 Logging in:
- Log into an iMac with your
UofR username and password
1.2 Accessing Network
Storage (small files only please)
There are two ways of accessing your network drive:
- Using the icon on the Desktop labeled 'I-Drive':
- Click on the icon in the upper right-hand side of the screen:
- Click on the folder with the first letter of your username
- Click on "your" folder
- Click on the "Finder"
icon on the dock. It will look something like this:
- Click on "compserv3" on the left-hand
- Double click on the "I-Drive" folder
- Double click on the folder with the first letter for your username
- Double click on "your" folder
- Any files that you have saved on the Window's machines will be here.
Note: anything that is saved on the network drive
will be available on any computer in the room.
Anything that is saved to the Desktop, will only be on that machine.
1.3 Storage Notes:
- Files left in local storage (like the Desktop)
will be deleted if there is a problem with that workstation.
- Get a good sized USB thumb drive and use it to back up your important projects regularly.
2. Adobe Software Available in the
- Adobe Creative Cloud (CC)
- Photoshop - the industry
standard in pixel based graphic
- Illustrator - the industry
standard in vector based graphic
- Animate (formerly Flash) - create animated content such as cartoons, games, and advertisements.
- Premiere Pro - professional
non-linear video editor. Comparable to
Final Cut Pro.
- After Effects - video
- Character Animator - Real-time 2D character animation
- Audition - professional audio editor and mixer
- Some of the other tools that are part of Adobe CC:
- Media Encoder
- Lightroom Classic
2.1 Finding and Using Applications:
- Applications Folder
- Click the "Finder" icon
on the dock
- Click the "Applications" option in the
left hand side of the window that pops up.
- Look through the
applications you see there for the one you want then double click it.
- Spotlight Search
- Not all applications are
in the applications folder. Spotlight lets you search for any file or folder
quickly and easily.
- Click the magnifying
glass in the upper right corner of the screen.
- Type the name of what
you are looking for.
- Possible matches are
listed as you type and sorted by category.
- At the bottom of the screen is a dock where you can see
running applications and icons for your favorite applications.
- Running programs have a black dot under them. Switch to
them by clicking the icon. You can tell what application is active by
looking at the menu bar at the top of the screen.
- To start an application click the icon once, then wait.
- If you start a program by another method you can add it
to the dock by right clicking on the icon and selecting "Options" > "Keep in Dock"
To stop a program you should go to the applications main menu and select quit, or use Command-Q. Often Mac programs will keep running even if all their windows are closed. Look for the black dot under its icon. Right or control click and choose quit to stop it completely.
3. Equipment Checkout
From time to time you may wish
the equipment available in the Media Production Department. We may use
some of this equipment in the labs but you may also wish to use it for
your class project. Equipment includes:
- Digital still cameras
- Audio recorders
- Mini DV still cameras
- Panoramic tripod heads
- Headphones, etc.
The location of the Media
Production department and the contact person therein is as follows:
- Location: Media Production
Department ED 152 (A maze to get there indeed!!)
- Contact person: Equipment
Room Technician Joe Caron 585-4857
The Computer Science department also has five JVS HD Everio video cameras. They will be available to borrow for a week at a time, which gives you time to learn the camera and record your projects.
4. FileZilla for Uploading Webpages
If you want to upload webpages to Hercules (or Hyperion) when you are on a Mac, you can use an application called FileZilla (sorry, there is no WinSCP for macs; but this is almost better!). It is free to download for all platforms. To use FileZilla:
- Use Spotlight to look for and start FileZilla.
- In the lab, you will see the following "Site Manager" dialog window.
Ensure that hercules (or hyperion) is selected under "Predefined Sites", then click on the "Connect" button.
- You will see the following dialog box to fill in your username:
- The first time that you run FileZilla, you might get the message shown below. Check off "Always trust this host, add this key to the cache" and click on OK:
- Fill in your password:
- You are now good to go. The left pane is your local host. The right pane is hercules (or hyperion). The idea is that you can change directories by clicking on their names. To transfer files, you can drag and drop files and directories from one side to another.
Note: If you are at home, you will not see the "Site Manager" dialog. Another way of connecting is by entering the information in the "Quickconnect" bar:
- The "Host" is hercules.cs.uregina.ca (or
- Enter your own "Username" and "Password".
- The "Port" is 22.
- Click on the "Quickconnect" button.
5. Adobe Spark and Learning Journal
You will be using Adobe Spark Pages to create an online learning journal.
The following are a couple of sample learning journals:
Things that you can put in your journal:
- a heading for each lab
- an image or link to what you created in the lab (or at least the description of what you did)
- any things that you learned that you might want to remember how to do later
- any challenges that you faced and how you got around those challenges
You will be creating you journal using Adobe Spark which is accessible by going to the following webpage:https://spark.adobe.com/
You will have to create a username and password. If you have the Adobe software (creative cloud licence), you can use your Adobe ID and password.
Click on the plus sign in the middle of the page once you have logged in and select "Pages"
Things to play with:
- Type in a title with your name and CS205
- Add a header for lab1
- Play with the different themes (selected from the upper right hand corner)
- "Preview" your page
- Create a sharable link by clicking on "Share"
6. Lab Marking
6.1 Mark Distribution
- The labs are worth 20% of your final class grade
- Lab 1 through 11 will be marked based on:
- learning journal in Adobe Spark (3 marks)
- this mark will be based on the description of what has been learned, any problems encountered, and solutions found
- if nothing (or barely anything) is indicated, then the mark will be zero or one
- if there is a good documention on learning, then the mark will be two or three
- exercise submission (5 marks)
- 3 marks will be given for following the exercise precisely
- to get 4 or 5 marks, the submission will have to use innovation and substitutions of bits and pieces (outside of the box of what was taught). If you get a 5, that means that you have WOW'ed me
- The punctual attendance mark works differently from other labs (it is a subtraction system if you do not attend the labs):
- 1 late/non-attendance is forgiven
- 2 lates/non-attendances will result in a 10% loss of your total lab grade
- 3 lates/non-attendances will result in a 25% loss of your total lab grade
- 4 lates/non-attendances will result in a 40% loss of your total lab grade
- 5 lates/non-attendances will result in a mark of zero for the lab
For most labs a final product, source materials and a description of the techniques you used are expected. Please organize them all into one folder.
Lab work is due at the beginning of the next lab. Your lab instructor is experimenting with submission mechanisms. You may be asked to use special software or an online service. You may also be asked to move your files to a USB device that is passed around during the lecture.
6.3 Note on Lab Material
The lab material will be posted
on this website: http://www.cs.uregina.ca/Links/class-info/205/.
Dr. Hepting and I are working together to improve the lab material, so labs may change topic or content shortly before the week's lecture begins.
What is an "Open Lab"
An open lab: an opportunity to explore something of interest based on the preceding lab, inspired by something discussed in class, or found on the web. This is your chance to do something that interests YOU!
An open lab is an opportunity to get hands on experience with some topic in a situation with some guidance. It could be connected to an individual project.
For next week's lab orient yourself thoroughly:
- Get and test your lab keycard.
- Get comfortable using the iMacs by doing a little surfing in the UDML.
- Create an Adobe Spark "Page"