CS 305: Information Design II

Highlights of this lab:

  • Gestalt
  • Lo-Fi Prototyping
  • Assignment (In your groups)

:: Gestalt ::

The Gestalt principles are a set of guidelines that help us to better understand the elements of perceptual organization (developed in the 1920s by a group of German psychologists). Basically, the Gestalt principles describe how visual information should be displayed so that it is the most understandable to the human (users) viewing the information. The principles include (Rosson and Carroll, Pg. 113):

Example: Amazon.ca

:: Lo-Fi Prototyping ::

Last week we looked at designing and developing information scenarios, stories that attempt detail the information displayed on the interface and how the user will perceive this information. This week we will build on the ideas fleshed out from last week to start developing the appearance of the interface, specific to each of your individual group tasks - i.e. we will be designing your group's part of the new and improved LyX interface

We will be using a prototyping technique referred to as paper and pencil modelling. For today's lab you and your fellow group members will be designing and developing paper and pencil models of your interfaces (only your part of course). Paper and pencil models are very good because problems and changes in the design of the interface can be made simply by using an eraser. Paper and pencil models can also be used as a "reality check", i.e. "Is the system doing what the customer wanted?" Designers can use the model to provide this reality check for both themselves and their customers.

:: Group Assignment ::

For this weeks assignment, I would like you to complete models of your aspect of the new and improved LyX interface.

This assignment is due before your next lab. We will be using this assignment as part of your next lab. Please submit your assignment on web-ct before the start of your next lab.

:: References ::