GLUT for Windows
GLUT comes in two flavours for Windows. There's an old and unmaintained
version called GLUT and an open source alternative called freeGLUT. The
textbook examples rely on freeGLUT, so I suggest you install that one. You may
find code that relies on GLUT that doesn't work with freeGLUT. The two
libraries can coexist on one PC. Follow the Optional installation
instructions to install it.
- Get the freeglut 2.8.0 MSVC zip file from http://www.transmissionzero.co.uk/software/freeglut-devel/
- Extract the files to your PC.
- There are three types of files of importance: lib (in the lib folder), header (in the include\GL folder), and dll (in the bin folder).
- If you are using 32-bit Windows with Visual Studio 2010, the following are the easiest places to put each of these files:
- lib files: C:\Program Files\Microsoft Visual Studio 10.0\VC\lib
- Header files: C:\Program Files\Microsoft Visual Studio 10.0\VC\include\gl
- dll files: C:\WINDOWS\System32
- If you are using 64-bit Windows Vista or Windows 7 with Visual Studio 2010 do the following:
Optional: If you want to use GLUT convenience functions with a different windowing API, you need to instlall the older version of GLUT.
- If you are using Express Edition you must first download and install the full Windows SDK for Vista or Windows 7 to get the 64-bit OpenGL libraries.
- Header files: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\gl
- 32-bit lib files: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib
- 32-bit dll files: C:\WINDOWS\SysWOW64
- 64-bit lib files: C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\x64
- 64-bit dll files: C:\WINDOWS\System32
- Get the glut 3.7.6 zip file from http://www.cs.uregina.ca/Links/class-info/315/ftp/glut-3.7.6-bin.zip.
- Install the lib, header, and dll files for this into the folders where you copied the 32-bit files from freeGLUT. The only conflict should be glut.h which, in freeGLUT, simply includes freeglut.h so you can replace it and include freeglut.h or glut.h to choose between the two.
The textbook samples rely on GLEW to get extra OpenGL functionality. You should install it now.
Set up a freeGLUT program
- Start Visual Studio 2010
- Select File->New->Project
A "New Project" Dialogue box will appear.
- Click the Visual C++ Projects Folder and select the Win32 Console Application template.
- Choose a "Name:" and a "Location:".
- Uncheck "Create directory for solution"
- Click "OK"
- In the Win32 Application Wizard, Select Application Settings, check the Empty project box, then click Finish.
- A new project has now been created. Now, we will add the main program...
- Adding new files:
- From the main menu, select Project->Add New Item...
An "Add New Item" Dialogue box will appear.
- Select C++ File(.cpp) and call this file main.cpp.
- In the editor window, type your program or copy and paste in the code.
- Inserting existing files:
- Download the desired files
- Put them in the project folder next to the file with the .vcproj extension.
- Add the files to your project: from the Visual Studio menu, select Project->Add Existing Item...
A dialog will appear that should list the files you put in the project folder. Select them and add them.
- For example:
- Download Angel.zip and add all the files
inside to your project.
All of Dr. Angel's code relies on a set
of utility files that he wrote. I have collected the files in a .zip
file for your convenience.
- Download these textbook sample files and add them to your project:
- Build and Run:
- You should be ready to go, but you may need to specify some libraries explicitly:
- Make sure the project is selected in the Solution Explorer, not a code file, and not the Solution.
- Go to Project->Properties
- expand Configuration Properties
- expand the Linker folder
- select Input
- add these additional dependencies: opengl32.lib;glu32.lib;freeglut.lib;glew32.lib
- swap glut32.lib for freeglut.lib if needed.
- 64-bit configuration - Visual Studio 2010 Professional on 64-bit Windows only
- If you want to compile a 64-bit OpenGL project, you have to add the target manually
- Go to Project->Properties
- Click on Configuration Properties
- Click Configuration Manager
- Select New... from Active solution platform:
- Select the new platform x64, and copy settings from Win32