OpenGL man pages
## glTranslate.3gl

## Name

glTranslated, glTranslatef - multiply the current matrix by a translation
matrix

## C Specification

void glTranslated( GLdouble *x*,
GLdouble *y*,
GLdouble *z* )
void glTranslatef( GLfloat *x*,
GLfloat *y*,
GLfloat *z* )

## Parameters

*x*, *y*, *z*
Specify the *x*, *y*, and *z* coordinates of a translation vector.

## Description

glTranslate moves the coordinate system origin to the point specified by
(*x*,*y*,*z*). The translation vector is used to compute a 4x4 translation
matrix:
| 1 0 0 x |
| |
| 0 1 0 y |
| |
| 0 0 1 z |
| |
| 0 0 0 1 |
The current matrix (see glMatrixMode) is multiplied by this translation
matrix, with the product replacing the current matrix. That is, if M is
the current matrix and T is the translation matrix, then M is replaced with
M · T.
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after glTranslate is called are translated. Use glPushMatrix and
glPopMatrix to save and restore the untranslated coordinate system.

## Errors

GL_INVALID_OPERATION is generated if glTranslate is executed between the
execution of glBegin and the corresponding execution of glEnd.

## Associated Gets

glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX

## See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

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Last Edited: *
Fri Dec 6 11:18:03 EST 1996
*
by
*AFV*

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