glAlphaFunc - specify the alpha test function
void glAlphaFunc( GLenum func, GLclampf ref )
func Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The default function is GL_ALWAYS. ref Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range 0 through 1, where 0 represents the lowest possible alpha value and 1 the highest possible value. The default reference is 0.
The alpha test discards fragments depending on the outcome of a comparison between the incoming fragment's alpha value and a constant reference value. glAlphaFunc specifies the reference and comparison function. The comparison is performed only if alpha testing is enabled. (See glEnable and glDisable of GL_ALPHA_TEST.) func and ref specify the conditions under which the pixel is drawn. The incoming alpha value is compared to ref using the function specified by func. If the comparison passes, the incoming fragment is drawn, conditional on subsequent stencil and depth buffer tests. If the comparison fails, no change is made to the frame buffer at that pixel location. The comparison functions are as follows: GL_NEVER Never passes. GL_LESS Passes if the incoming alpha value is less than the reference value. GL_EQUAL Passes if the incoming alpha value is equal to the reference value. GL_LEQUAL Passes if the incoming alpha value is less than or equal to the reference value. GL_GREATER Passes if the incoming alpha value is greater than the reference value. GL_NOTEQUAL Passes if the incoming alpha value is not equal to the reference value. GL_GEQUAL Passes if the incoming alpha value is greater than or equal to the reference value. GL_ALWAYS Always passes. glAlphaFunc operates on all pixel writes, including those resulting from the scan conversion of points, lines, polygons, and bitmaps, and from pixel draw and copy operations. glAlphaFunc does not affect screen clear operations.
Alpha testing is done only in RGBA mode.
GL_INVALID_ENUM is generated if func is not an accepted value. GL_INVALID_OPERATION is generated if glAlphaFunc is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_ALPHA_TEST_FUNC glGet with argument GL_ALPHA_TEST_REF glIsEnabled with argument GL_ALPHA_TEST
glBlendFunc, glClear, glDepthFunc, glEnable, glStencilFunc
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Fri Dec 6 11:18:03 EST 1996
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