Undergraduate Information - Fall 2004

Amigobot Robots

The Department is looking forward to introducing “Bilbo”, “Frodo”, “Sam”, “Merry” and “Pippin” Amigobots to our Computer Science students. The Amigobots are for students who want to learn how to program a robot. Features on the Amigobots will allow driving the robots indoors up to 300 feet from your PC; creating maps for the robots to navigate; seeing the robot’s 8 sonar display; reading the robot’s action status messages; programming new behaviours; modifying demo behaviours; making the robots talk; and downloading your own sound to the robots. For more information about Amigobots, please go to the Amigobot website.

Open Systems Laboratory

An open source software system enables software developers from, quite literally, around the globe, to share in the advancement of new software ideas and applications.

Dr. Philip Fong and Dr. Daryl Hepting are expanding student research opportunities into open source software development. The success of open source software development relies on the scrutiny of code, that is licensed under terms that encourage sharing and participation. Dr. Philip Fong is the lead developer of the open source project, “Aegis VM”. He is developing a course of “Software Maintenance”, in which students will undertake a term project involving contribution to an existing open source project.

Dr. Daryl Hepting (with Dr. Philip Fong) has been awarded aWestern Economic Diversification Grant, for the purpose of creating an Open Systems Lab for the University of Regina, to train students to take part in open source software development, and to conduct research with locally-run projects. He is also interested in usability issues as they pertain to open source software.

Interactive Media Laboratory

Dr. David Gerhard, Dr. Howard Hamilton, Dr. Daryl Hepting, and Dr. Xue Dong Yang have recently received Western Development funding approval for an Interactive Multimedia Lab. They are envisioning a venue where students can get hands-on experience with the technology of the interactive entertainment industry. It will be complementary to the existing Undergraduate Digital Media Lab shared between Science and Fine Arts. The introduction of a new course CS409, Interactive Entertainment Software, will allow students to learn about the technical and creative aspects in the development of computer games and interactive television, and become ready to deal with the convergence of entertainment and networking in the home. The next offering may be a graduate course, CS809, Entertainment Software.

“Final Four” expanding to the “Final Six”

In Winter 2004 the “Final Four” (weeks of semester) was a time when the Department of Computer Science provided some additional tutoring or advising that supported students in wrapping up their semester in a positive way. Students doing well in CS110, CS130, CS170 and CS210 courses were recruited to assist their classmates.

All students, who felt they had not achieved their targeted goals in the above CS course(s), were invited to take advantage of some additional student tutoring dates and times.

Due to a good response to the “Final Four”, Computer Science plans to expand the “Final Four” to the “Final Six” (weeks of the semester) in Fall 2004. With approximately six weeks left of classes in the semester, the Department would like to again provide additional tutoring or advising that will assist all students in CS110, CS130 and CS170.

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