Digital Equipment Corporation OpenGL man pages

glLoadMatrix.3gl




Name

  glLoadMatrixd, glLoadMatrixf - replace the current matrix with an arbitrary
  matrix


C Specification

  void glLoadMatrixd( const GLdouble *m	)
  void glLoadMatrixf( const GLfloat *m )


Parameters


  m  Specifies a pointer to a 4x4 matrix stored	in column-major	order as
     sixteen consecutive values.


Description

  glLoadMatrix replaces	the current matrix with	the one	specified in m.	 The
  current matrix is the	projection matrix, modelview matrix, or	texture
  matrix, determined by	the current matrix mode	(see glMatrixMode).

  m points to a	4x4 matrix of single- or double-precision floating-point
  values stored	in column-major	order.	That is, the matrix is stored as
  follows:

			      |a0  a4  a8   a12|
			      |		       |
			      |a1  a5  a9   a13|
			      |		       |
			      |a2  a6  a10  a14|
			      |		       |
			      |a3  a7  a11  a15|
			      |		       |

Errors

  GL_INVALID_OPERATION is generated if glLoadMatrix is called between a	call
  to glBegin and the corresponding call	to glEnd.

Associated Gets

  glGet	with argument GL_MATRIX_MODE
  glGet	with argument GL_MODELVIEW_MATRIX
  glGet	with argument GL_PROJECTION_MATRIX
  glGet	with argument GL_TEXTURE_MATRIX

See Also

  glLoadIdentity, glMatrixMode,	glMultMatrix, glPushMatrix




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Last Edited: Fri Dec 6 11:18:03 EST 1996 by AFV
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